﻿using System;
using System.Collections.Generic;
using System.Text;

namespace XNAGuiLib.GuiLibAction
{
    /// <summary>
    /// interface to provide the Action class a entry point to the InterfaceObjects 
    /// </summary>
    public interface IAction
    {
        /// <summary>
        /// Execute a command if available
        /// </summary>
        /// <param name="command">Name of the command to be executed</param>
        void Execute(string command);
    }
}